AI Insights · Timothy · January 2022
Top 5 Casual Games in Egypt Q4 2021: Unified Platform Performance
In Q4 2021, top casual games in Egypt showed varied trends in downloads, revenue, and active users. Data from Sensor Tower reveals key insights into the performance of these games.
During the fourth quarter of 2021, the top five casual games in Egypt exhibited diverse trends in weekly downloads, revenue, and active users. The following analysis provides a detailed look into the performance of these games, with data sourced from Sensor Tower.
Subway Surfers by Sybo Games ApS saw a decline in weekly revenue, starting at around $357 at the end of September and tapering off to about $183 by the close of December. Weekly downloads fluctuated, with a noticeable dip mid-quarter but recovering to approximately 151K by the end of December. Active users also showed a downward trend, starting at 2.47M and ending the quarter at about 1.97M.
Ludo Club・Fun Dice Board Game from Moonfrog experienced a peak in weekly revenue mid-October at around $4.1K, before declining to approximately $2.1K by the end of December. Weekly downloads demonstrated a general upward trend, reaching about 120K in the final week of the year. Active users saw a slight decline from 1.68M to around 1.39M throughout the quarter.
8 Ball Pool™ by Miniclip.com had a steady performance in terms of weekly revenue, peaking at $9.2K in the final week of December. Weekly downloads showed a similar steady trend, with a slight increase towards the end of the year, reaching around 83.8K. Active users decreased from 1.69M to approximately 1.38M over the quarter.
Candy Crush Saga from King maintained strong weekly revenue, peaking at about $19.1K in the last week of December. Weekly downloads saw fluctuations, with a high of around 116K mid-October and ending the year at approximately 92.5K. Active users remained relatively stable, starting at 2.62M and ending at around 2.31M.
Lastly, سبونجبوب: مسابقة كراستي للطهي by Carry1st experienced variable weekly revenue, peaking at about $123 in late November. Weekly downloads peaked at approximately 118K in early December but dropped to around 40.7K by the end of the year. Active users saw significant growth early in the quarter, reaching up to 226K in early December, before declining to around 124K by the end of December.
These insights provide a glimpse into the dynamic landscape of casual gaming in Egypt. For more detailed analytics and further insights, visit Sensor Tower.